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  1. Home /
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  3. Vol. 6 No. 2 (2020)

Vol. 6 No. 2 (2020)

Persona Studies - Special issue: Games and Persona 6:2

Special Issue: Games and Persona

Editors: Dr Christopher Moore and Dr Katja Lee

Cover Image credit (image modified under creative commons license) 

Brian Brodeur - https://flic.kr/p/69ZwwX

DOI: https://doi.org/10.21153/psj202062
Published: 2021-03-22

Editorial

  • Mapping Persona and Games

    Christopher Moore
    1-6
    • pdf

Themed Articles

  • The Female Video Game Player-character Persona and Emotional Attachment

    Jacqueline Burgess, Christian Jones
    7-21
    • pdf
  • Hype Source: G Fuel’s Contemporary Gamer Persona and its Navigation of Prestige and Diversity

    Sian Tomkinson, Jordana Elliott
    22-37
    • PDF
  • Playable Personas: Using Games and Play to Expand the Repertoire of Learner Personas

    Deborah Cole, Stefan Werning, Andrea Maragliano
    38-53
    • pdf
  • Evolution of the YouTube Personas Related to Survival Horror Games

    Francesco Toniolo
    54-68
    • pdf
  • Understanding Memetic Media and Collective Identity Through Streamer Persona on Twitch.tv

    Nathan J Jackson
    69-87
    • pdf
  • Positioning in Personal Games: Perspectives of the Author-Player Persona in Memoir En Code: Reissue

    Thryn Henderson
    88-100
    • pdf
  • Coconuts, Custom-Play & COVID-19: Social Isolation, Serious Leisure and Personas in Animal Crossing: New Horizons

    Chris Comerford
    101-117
    • PDF

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  • English

Keywords

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License | ISSN 2205-5258

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