THE BUTTERFLY EFFECT

Authors

  • Alex Henderson University of Canberra, Australia Author

DOI:

https://doi.org/10.21153/cinder2019art863

Keywords:

interactive narrative, agency, tropes, genre, video games

Abstract

Interactive narratives—such as story-driven, choice-based video games—provide a space for playing with tropes and genre. Players are invited to collaborate in the creation of these stories, and can thus exercise their agency to interact with and subvert, harmful tropes and genre conventions. Here I specifically explore the use—and potential subversion—of problematic conventions regarding character death, such as the conflation of queerness and tragedy commonly known as ‘Bury Your Gays’ as explored in Life is Strange (DontNod 2015), and Carol J. Clover’s concept of ‘The Final Girl’ in the horror genre as explored in Until Dawn (Supermassive 2015).

Author Biography

  • Alex Henderson, University of Canberra, Australia

    Alex Henderson is a PhD candidate at the University of Canberra. Her creative thesis explores the ways that writers can play with familiar tropes and archetypes for the purpose of social commentary and diverse narratives, with particular focus on depictions of gender roles and the representation of LGBTQIA+ characters.

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Published

12-09-2019

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Articles