Mapping Persona and Games

Authors

  • Christopher Moore University of Wollongong, Australia

DOI:

https://doi.org/10.21153/psj2020vol6no2art1038

Abstract

For those new to games studies, the most important primer is the recognition that, as a field of research, it is at its most revealing when in conversation with perspectives from other fields and domains of inquiry. Espen Aarseth (2001) announced that the first issue of Game Studies, the international journal of computer game research, marked the commencement of computer game studies. Aarseth's editorial launched the trajectory for the following two decades of game research, obscuring much of the previous work examining digital and analogue games that had contributed to the tipping point at which the fields' coalescence could become a reality. Emerging from media studies, sociology, and a particular tradition of textual analysis in cinema and literature studies, games studies has since had a reputation for being the latest kid on the block. Like persona studies, game studies features key moments in which intersections between it and other fields and their theoretical and analytical perspectives prove enlightening, enriching, and even entertaining.

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References

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Published

2021-03-16

Issue

Section

Editorial

How to Cite

Mapping Persona and Games. (2021). Persona Studies, 6(2), 1-6. https://doi.org/10.21153/psj2020vol6no2art1038