Learning Just for the Fun of It: The Case for Video Games (Book Review)
DOI:
https://doi.org/10.21153/pecl2004vol14no2art1269Keywords:
video games, computer games, children, game-based learning, book reviewAbstract
Review(s) of: 'What Video Games Have to Teach Us About Learning and Literacy' by James Gee (2003). New York, Palgrave Macmillan. RRP $66.00.
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References
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