Remember Not To Die: Young Girls and Video Games

Authors

  • Valerie Walkerdine

DOI:

https://doi.org/10.21153/pecl2004vol14no2art1265

Keywords:

video games, children, masculinity, femininity

Abstract

Video games are played very differently by boys and girls, as girls do not tend to take the game as competitively as boys do. If video games are part of a set of technologies and practices for the production and management of contemporary masculinity, then girls have to manage themselves as both masculine and feminine in order to succeed in these games.

Metrics

File downloads
133
Jul 2004Jan 2005Jul 2005Jan 2006Jul 2006Jan 2007Jul 2007Jan 2008Jul 2008Jan 2009Jul 2009Jan 2010Jul 2010Jan 2011Jul 2011Jan 2012Jul 2012Jan 2013Jul 2013Jan 2014Jul 2014Jan 2015Jul 2015Jan 2016Jul 2016Jan 2017Jul 2017Jan 2018Jul 2018Jan 2019Jul 2019Jan 2020Jul 2020Jan 2021Jul 2021Jan 2022Jul 2022Jan 2023Jul 2023Jan 2024Jul 2024Jan 2025Jul 2025Jan 20269
|

References

Cassell, J. & Jenkins, H. (1998) From Barbie to Mortal Kombat. Cambridge, MA, MIT Press.

Clover, C. (1992) Men, Women and Chainsaws. London, British Film Institute.

Foucault, M. (1977) Discipline and Punish. Harmondsworth, Penguin.

Foucault, M. (1986) History of Sexuality, vol. 3, The Care of the Self. New York, Pantheon.

Kristeva, J. (1982) The Powers of Horror. New York, Columbia University Press.

Neale, S. (1983) ‘Masculinity as spectacle’. Screen 24, 6: 26- 40.

Poole, S. (2000) Trigger Happy: The Inner Life of Video Games. London, Fourth Estate.

Rose, J. (1983) ‘Femininity and its discontents’. Feminist Review, 14: 78-91.

Walkerdine, V. (1998) Counting Girls Out. London, Falmer.

Walkerdine, V. (2002) ‘Video games and childhood masculinity’. Paper presented at Crossroads in Cultural Studies Conference, Tampere, Finland.

Cassell, J. & Jenkins, H. (1998) From Barbie to Mortal Kombat. Cambridge, MA, MIT Press.

Clover, C. (1992) Men, Women and Chainsaws. London, British Film Institute.

Foucault, M. (1977) Discipline and Punish. Harmondsworth, Penguin.

Foucault, M. (1986) History of Sexuality, vol. 3, The Care of the Self. New York, Pantheon.

Kristeva, J. (1982) The Powers of Horror. New York, Columbia University Press.

Neale, S. (1983) ‘Masculinity as spectacle’. Screen 24, 6: 26- 40.

Poole, S. (2000) Trigger Happy: The Inner Life of Video Games. London, Fourth Estate.

Rose, J. (1983) ‘Femininity and its discontents’. Feminist Review, 14: 78-91.

Walkerdine, V. (1998) Counting Girls Out. London, Falmer.

Walkerdine, V. (2002) ‘Video games and childhood masculinity’. Paper presented at Crossroads in Cultural Studies Conference, Tampere, Finland.

Downloads

Published

2004-07-01

Issue

Section

Articles

How to Cite

“Remember Not To Die: Young Girls and Video Games” (2004) Papers: Explorations into Children’s Literature, 14(2), pp. 28–37. doi:10.21153/pecl2004vol14no2art1265.

Similar Articles

51-60 of 127

You may also start an advanced similarity search for this article.