(W)reading, Wrangling and the Rhythm of the Text: Enhancing the Education of Young Boys with Game-Based Learning
DOI:
https://doi.org/10.21153/pecl2004vol14no2art1266Keywords:
game-based learning, boys' learning experiencesAbstract
The introduction of games-based learning in areas such as literacy especially for young males may go some way towards ameliorating many of the notorious social, cultural and educational issues currently faced by teachers. Most essential in the design and development of curriculum for young males is the provision of agency, physical interaction and immersion, both virtually and in reality as these are the defining needs of boys' interaction with learning experiences.
Metrics
References
Aarseth, E.J. (2001) ‘Computer game studies year one’, International Journal of Computer Game Research, 1, 1 (http://www. gamestudies.org/0101/editorial.html).
Beavis. C. (1999) ‘Literacy, English and computer games’, The Power of Language, International Federation for the Teaching of English, 7-10 July, University of Warwick, U.K.
Blashki, K. & Ellis, K. (2004) ‘Toddler techies: A study of young children’s interaction with computers’, Information Technology in Childhood Education Annual 1: 77-96.
Blashki, K. & Fladen, E. (2004) ‘Learning = playing: Interactive learning with games- based design principles’ (unpublished).
Blashki, K. (2004) ‘Social consolation: Girls and the social aspects of playing games’ (unpublished).
Bloom, B. & Krathwohl, D. (1956) Taxonomy of Educational Objectives: The Classification
of Educational Goals, by a Committee of College and University examiners. Handbook I: Cognitive Domain. New York.
Ellis, K. & Blashki, K. (2004) ‘Mastering the metaphor: Empowering the young child for independent computer use’, EdMedia, World Conference on Educational Multimedia, Lugano, Switzerland, 1: 4438- 4445.
Engestrom, Y. (1987) Learning by Expanding: An Activity-Theoretical Approach to Developmental Research. Helsinki, Orienta- Konsultit.
Floyd, B. & Blashki, K. (2003) ‘Gender(ed) learning: Enhancing the education of boys with games-based learning tools’ (unpublished).
Gardner, H. (1983) Frames of Mind: The Theory of Multiple Intelligences. New York, Basic Books.
Gee, James Paul (2003) What Video Games have to Teach about Learning and Literacy. New York, Palgrave Macmillan.
Jenson, J. & de Castell, S. (2002) ‘Serious play: Challenges of educational game design’, AERA, New Orleans, April 1-5, Draft Paper.
Kafai, Y.B (1995) Minds in Play: Computer Game Design as a Context for Children’s Learning. Hillsdale, NJ, Lawrence Erlbaum Associates.
Kafai, Y.B. (2001) ‘The educational potential of electronic games: From games-to-teach to games-to-learn’, Playing by the Rules, Cultural Policy Center, University of Chicago, October 27th 2001.
Krathwohl et al. (2001) Taxonomy for Learning, Teaching, and Assessing: A Revision of Bloom's Taxonomy of Educational Objectives. New York, Longman.
Mayer, R. E. & Moreno, R. (1998) ‘A split- attention effect in multimedia learning: Evidence for dual processing systems in working memory, Journal of Educational Psychology 90, 2: 312-320.
McFarlane, A., Sparrowhawk, A. & Heald Y. (2001) Report on the Educational Use
of Games, TEEM (Teachers Evaluating Educational Multimedia), Department for Education and Skills, UK.
Moulthrop, S (1995) ‘In the zones: Hypertext and the politics of interpretation’ and ‘Traveling in the breakdown lane: A principle of resistance for hypertext’ (http://raven.ubalt. edu/staff/moulthrop/essays/).
Noble C., & Bradford W. (2000) Getting it Right for Boys . . . and Girls. London, Routledge.
O’Sullivan, J. (1997) ‘Education: A bad way to educate boys’, Independent, 04-03-1997, E8-9.
Papert, S. (1998) Interview ‘Does easy do IT? Children, games and learning’, in Game Developer June, Soapbox Section, p. 88.
Prensky, M. (2001) Digital Game-based Learning. New York, McGraw-Hill
Quigley M. & Blashki, K. (2003) ‘Beyond the sacred garden: Children and the internet’, Information Technology in Childhood Education Annual 1: 309-316.
Reiber, L.P. & Matzko M.J. (2001) ‘Serious design for serious play in physics’, Educational Technology, 1: 14-24.
Rowe, D. (2004) Sport, Culture and the Media: The Unruly Trinity (2nd ed.). Maidenhead, Open University Press.
Tapscott, D. (1998) Growing Up Digital: The Rise of the Next Generation. New York, McGraw Hill.
West, P. (1999a) ‘What does research say about helping boys achieve?’, Working Paper No.1, Men and Families Research Group, University of Western Sydney.
West, P. (1999b) ‘Boys’ underachievement in school: Some persistent problems and some current research’, Issues in Educational Research 9, 1: 33-54.
West, P. (2002) Submission to: Inquiry into the Education of Boys, Department of Education and Training, Sydney, N.S.W.